Thursday, August 4, 2011

Daily Flash: Diamond Hollow

Another example that exposition isn't everything, and fun, tight gameplay can really make a game, Diamond Hollow is a scrolling platformer where the only goal is to survive as long as you can. Your only story is a quick Zelda reference, "Its dangerous to go alone..." and you're on your way. And the best part is, the game was created in 48 hours for Ludum Dare 20.

Presentation:
16 bit graphics at its finest. There's nothing about this game that couldn't have been made 15 years ago. But that's not a bad thing. The simple aesthetics make the world colorful and fun. There are too many games out there today trying to be realistic and gritty, but playing the game will remind you that there's nothing wrong with lime green grass with purple and blue monsters.
4.5/5

Gameplay:
Jump! Shoot! True to its roots in classic gaming, you're not playing to beat the game, but to beat your own high score. While the game is technically endless, getting diamonds allows you to level up in a sense, gaining better abilities as you go along. Most of the upgrades feel great, except for the dash that can be difficult to use at times. You won't live for too long, but going higher and higher feels like you're accomplishing with your hard work.
4.5/5

Overall:
Oh boy did I have fun with this one. Expect to finish all your upgrades before you hit 1000 meters, but you'll have fun the entire way. My only complaint? There are a few cheap deaths here and there if you're rushing it too close to the top of the screen, but as long as you take your time and don't get careless, you've got your 30 minutes of fun right here.
4.5/5

Play Diamond Hollow Here!

1 comment:

  1. If you wanted some critique, the "it's" in the sentences "...at it's finest." and "True to it's roots..." should be "its". Otherwise, another lovely review!

    This game really is very fun!! You are so right about games trying to look overly-realistic nowadays. Sure, it's cool for a few moments, but the actual gameplay and fun/enjoyment factor will always triumph.

    It's also amazing when taking into consideration that it was made within 48 hours, so impressive. I keep forgetting that it was made during such a time crunch (which is the point, to not realize that) but it's still crazy. I've heard of events like this before, and would love to participate once I get better at making flash games...

    Anyway, agree with this review entirely. The skills system is very reminiscent of the one in Dude and Zombies. I hope the developers work on another version where there's a little more story and an actual exit.

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