progressive casual adventure with engaging and nonthreatening gameplay.” The only controls are to move your mouse for direction, and to click once you've leveled up enough to use collectable power-ups. I've said before that games today add achievements to try to superficially extend game time, like a cripple hooked up to a machine. Lets just say that Flur has 85 achievements to get.
Visually, the game starts out looking pretty nice. The menu displays a beautiful fairy, with the entire game sticking to a greenish-blue hue that brings everything together. Unfortunately, that's all you have to look at for the entire game. The background never changes, and neither does your character. The only other things that exist are green and red glowing orbs, though they do manifest themselves in amusing patterns.
The only thing that kept me going was my curiosity. Yes, the glowing lights appear in increasingly complex and elaborate configurations, but that's about all you get. After leveling my way up most of the way, I still hadn't gotten any feedback that I was doing better. Make my wings grow, make me glow a different color, make something happen that tells me I'm getting stronger. The 85 achievements are mostly shallow and pointless. The addition of red orbs makes the game partially interesting, but it's a long time until any of them pose any threat.
Nonthreatening? Yes, they did that pretty well since getting hit only means a temporary phasing out of the world. Engaging? Hardly. As I played, I waited for something fun to happen. The game feels like it's unfinished, like there was some goal to reach or other levels to add, but they're all missing. Leveling is pointless, and gathering orbs doesn't give you any rewards except more orbs to gather. Yes, there are 85 achievements, but I don't expect anyone to get close to getting them all.
Play Flur Here!