Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

Tuesday, August 2, 2011

Daily Flash: K.O.L.M.

Ahh, a good old platformer, K.O.L.M. isn't focused around quick paced action or beautiful aesthetics, but is a simple puzzler with a great story attached to it. You start out seeing nothing but a blur, and as you read the messages on the bottom you learn the controls slowly. As you explore, you repair your broken body, while your mother berates you at your every action, and belittles your attempts at escape.


Story:
Everything is a mystery. Your mother talks to you in the bottom left and is an amazingly nice touch to set the atmosphere. Throughout the game, there's something unsettling about the situation you're in. You slowly learn bits and bits of what has happened as you repair your body, but you never learn the full story. The more you play, the more you want to find out. The ending is quite surprising.
4/5


Presentation:
The entire game is set in single tone levels with pretty much everything that moves out to kill you. You eventually gain a gun that basically lets you belch a pixel that leaks rainbow sparkles everywhere. Some of the levels are zoomed out so far that it's hard to tell exactly what's going on, and it'd be nice to be able to zoom in on the minimap, but these are just nitpicks and in no way take away from the gameplay.
3.5/5

Gameplay:
The game is a standard platformer with good controls, and fun upgrades. It's great to be able to unlock little parts of your body at a time, and the power-ups feel great. It can be easy to lose yourself in the world, which could have been remedied with an easy way to zoom into the minimap. It's fun to kill enemies, and make your way through, and the game lasts just long enough to keep the levels fun, and leaving you waiting for more.
3.5/5

Overall:
K.O.L.M. is an amazing story. I wish more games could combine fun gameplay, with an engaging story that just makes you want to see the ending. It's a short game, maybe around 15 minutes of play, but I enjoyed the entire ride. I can't say too much about it, I don't want to spoil the surprises with what the upgrades are and what you can do.
4/5

Play K.O.L.M. Here!

Monday, August 1, 2011

Daily Flash: Dude and Zombies

Welcome, to the mindless zombie killing that is Dude and Zombies. You are a dude, all by yourself in the twisted woods of nowhere, and zombies are attacking! There's no story, there's no plot, but who cares? This is action zombie survival at it's finest.

Presentation:
The game has a very distinct art style. Pixilated backgrounds, enemies, weapons, it all works together perfectly to create an amusing and fresh aesthetic. The game UI is simple, and very easy to pick up, any veteran to games will quickly understand everything without any explanation.
5/5

Gameplay:
Guns that felt great, tight controls, an excellent difficulty curve even if it's a bit easier than I'd like, the game just feels... great! There is a leveling system, and you can buy new guns as you go along, and as long as you are smart with your skills and money, you'll do fine. I shot zombies, birds, and rabbits, and I loved it. My only complaint is that there's no "Skip to next wave" button. Yes, the chain gun is over powered, and makes the game a simple mowing down of zombies, but after I put in the hard work to get it, that's all I want from it.
4.5/5

Overall:
The game is very similar to another older flash game, Balloon in a Wasteland. Maybe I'll do a review on it later, but if you play both games there's one thing that Dude and Zombies wins out in spades, and that's simplicity and style. In the 15 minutes it took me to play this game to completion, I loved almost every moment of it. The later waves took longer to spawn than it took for me to kill, but the guns and killing felt so good I didn't care. And you know what? That's what's important. I cannot stress how important it is for games to feel good, and Dude and Zombies does this perfectly.
4.8/5

Play Dude and Zombies Here!